This video presents a part of my work in the video game industry.
My primary responsibility was creating realistic firearms and melee weapons while maintaining full customization of individual weapon components.
In World War 3, I configured weapons within a complex system that ensured compatibility across up to 15 different components per weapon. Working closely with programmers, I expanded this system by adding new functionality to support more complex use cases.
I also created and developed shaders (programs responsible for the visual appearance and behavior of 3D surfaces) for weapons and weapon optics. For these advanced visual and functional systems, I produced clear and well-structured documentation.
- 3D Modeling | Texturing | Rigging | Unreal Engine 4/5 Implementation | Shaders | Documentation
